Friday 24 June 2011

A Thousand Things...

Had an awesome couple of weeks in uni, displaying all our work and mingling with industry, had some really useful advice and even got my work displayed on the BBC website this week for our grad show!! :)

http://www.bbc.co.uk/news/uk-wales-south-east-wales-13893498

Friday 20 May 2011

          


Cat looks a bit naff here so I'm not going to use it. It was very difficult to animate because I didn't have any magnets or tie downs on the feet because of where it was placed in the set and I ran out of time do develop a fur technique, so I tried plasticine and latex with acrylic on top, but it became very shiny and hard to animate.   


Stills from the film....








Wednesday 20 April 2011

Hello! It's been a while since I've posted on here! The set is now built though, and this is how I got there: (sorry some of the writing is hard to see on the photos!)

Kitchen Designs:





Wall-Paper Developments:




 Scum tests:
I really wanted the house to look old and run down, like it was once very homely  but over time has fallen into disrepair and the old man just cant cope with so much to do. I wanted this to be the main feeling of the girl in the film to! That she is overwhelmed with the amount of work, So I done a lot of tests into making things look old and dirty.

Friday 14 January 2011

Character mock-up


This is my latest design for the girl, she is very lanky and modest. The 2nd images are rough versions of how I wanted the armatures to work. Below are scale drawings and the proportions for my mock-up armature, that I will use for character tests. It is 30cm tall. 
This scale mock up of my character is made from wire, balsa wood, Araldite glue and plastic. The feet have nuts in the bottom so I can use tie-downs to keep the armature steady, although it does stand on its own.. However I plan to make the real armature from K&S and use magnets, but I need to test the practicalities of this. I am happy with how this turned out, however she is a little bulky, which can easily be fixed by sanding it down.

Mock up of full house

I tried to start with a good layout for the house, that would flow, then when I looked at the storyboard, critical shots didn't work with the layout so I had to adjust it.
When I was happy with the layout I worked out the proportions...
and then built a rough 12th scale model... (the real one will be 6th scale)...








Thursday 6 January 2011

Window Designs:


These are some typical styles for valleys windows, I think I am going to go with something like the one in the bottom right hand corner, with the brickwork, because it is more traditional, and I want the old man to be kind-of stuck in the past, so wouldn't have newer style plastic windows. I also like the tall shape. I think this will help with scale further into the film and emphasize the narrowness of the rooms.
Above are some designs based on my research and below a photo of the sort of effect i would hope to achieve for the outside of the building, I like the roughed up style, and the way the light catches the framework and creates shadows inside.


Friday 3 December 2010

These are some of my initial designs for my main character. 
I have been working more on the style of my film this week and making the furniture and colours more styalised. I think this will help give the film more atmosphere. 


Wednesday 24 November 2010

Iniatial Cat ideas


Research into Hoarding:

Why do people hoard?
Sometimes after an early trauma in their lives, they start surrounding themselves with objects to create an artificial sense of safety. And, ironically, they end up putting themselves into a threatened condition
.

Knolle. S. 2009 'Hoarders' Psychologist Suzanne Chabaud on Why People Hoard and How to Spot the Disorder. www.tvsqaud.com